![]() Commands are encoded beforehand and then submitted to the GPU for asynchronous execution. Metal aims to provide low-overhead access to the GPU. Since MSL is C++-based, you will find it familiar and easy to use." Features According to Apple promotional materials: "MSL is a single, unified language that allows tighter integration between the graphics and compute programs. ![]() Full-blown GPU execution is controlled via the Metal Shading Language. Metal is an object-oriented API that can be invoked using the Swift, Objective-C or C++17 programming languages. It can be compared to low-level APIs on other platforms such as Vulkan and DirectX 12. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS, iPadOS, macOS, and tvOS. Metal combines functions similar to OpenGL and OpenCL in one API. Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple. Shading language: C++14, Runtime/API: Objective-C
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